New interview with Tolec of the Andromeda Council
by Tanaath on 04/05/12
A new interview between myself - Tanaath, and Tolec of the Andromeda Council has been posted on Tolec's Youtube channel - TolecfromDakote. You can watch it here. It pertains to the operations Butterfly Net and Magic Eraser. We had initially planned to release this interview second and the 'introductory' interview between Tolec and I first, but this was quite timely and actually contains news so it got priority.
As promised, here is the blog report for people who don't have time to listen to Youtube videos or like their text (like me). It's not a transcript. Before we get into the details, I'm going to make a note - as has been explained through a variety of sources the experience of time in the non-physical realms and dimensions is different than it is here on the physical Earth. Out there we experience discrete events, but time references are typically not used or even perceived and experienced. I am using time references in this write-up as they correspond with our embodied Earth human perceptions in order to give you ideas of when the events described herein unfolded.
We had two main operations, Magic Eraser and Butterfly Net. In addition part of Magic Eraser was sub-operation Happy Birthday Brutus, which had the effect of increasing our success rates on both of the main operations.
Magic Eraser pertained to what I refer to (and I have heard others refer to) as 'leeches': non-physical (etheric) manufactured/bred non-sentient creatures that are designed to latch on to humans and steal their energy by provoking the production of negative energy. Anyone who has spent any time at all working with energy will likely be familiar with these. They are small, dark, blobby things that generally provoke feelings of revulsion in anyone that senses them. Like I mentioned, they are non-sentient; they only have enough 'brain power' to seek targets, feed, provoke better feeding (kind of like how mosquitoes and other biting insects inject people with an anti-coagulant to make the blood flow better - except these do it by making you pump out more negative energy in response to triggering events in your life), deliver their energy 'load' back to their masters, and to utilize minimal self-preservation instincts.
While I firmly believe that most illnesses have their cause in physical roots (such as nutrition, exposure to toxins, accident or injury, or genetics), leeches can and do exacerbate existing conditions - particularly mental illness. They typically find parts of the psyche that have been damaged by trauma to latch on to and begin feeding. They incite the production of more negative energy from existing conditions in order to increase their feeding, which will result in worsening of mental disease, deterioration of physical conditions, or general malaise. It can also impact personal interactions - someone who is heavily parasitized by these (and by the Archons, which are related to leeches kind of like how tigers are related to housecats) will be more self-destructive, more hostile, more defensive, more paranoid and suspicious, more prone to take the most negative interpretation of events, and react in the more negative ways than someone who is not.
Fortunately for us, leeches cannot reproduce on their own. They also have a finite lifespan - a leech has an effective lifespan of 8-10 months provided nothing kills them. They are easy to kill - exposure to concentrated Light, intense psionic targeting, certain sounds and vibrational frequencies, and the use of energy attacks (fire energy works well) will drive them away or kill them outright. Unfortunately for us, they were bred in mass quantities in non-physical, ethereal plane-based facilities devoted to that task. When production capacity was at its fullest, enough leeches were in circulation to have up to 10 leeches parasiting every single human on the planet.
Now, naturally, that load wasn't distributed evenly. Being ethereal-based, the production facilities were purposefully located in areas where there were naturally occurring abundances of negative energy - or where humans generated more than the usual amount. They were also located in areas where there were higher population densities. In particular, political capitols were filthy with them; conversely, areas where population densities were low or which had a great deal of nature were less affected. Additionally, certain individuals are more prone to attack than others. Certainly, people who are aware of leeches are typically quite eager to shoo them off or destroy them outright, and as a result usually they themselves and the people they associate with tend to have low or nonexistent 'loads'.
The production facilities are located on the Ethereal plane, which roughly corresponds to the physical realm. They look like strange buildings billowing out constant clouds of 'smoke' (in actuality - massive quantities of leeches), and are typically dark, ominous, and very sinister in appearance. Any video game aficionados out there might draw similarities between leech breeding pits and Daedric architecture from Bethesda's Elder Scrolls games. These facilities are hard to see even for individuals who can usually see the Ethereal plane, because they are programmed heavily with disguising techniques to convince onlookers to forget that they are there. That kind of thing doesn't work on everyone, so some people will undoubtedly have seen these facilities and may even be fully aware of what they are and what they do - whether or not they were able to do something about that fact. They range in size from about the size of a small house to the size of a basketball court, though there were a few very large facilities in select location (*cough*Washington DC *cough*).
The facilities and the leeches themselves were created by a partnership between the Draco and Hydra reptilians and the Archons (also referred to as the Predators by Carlos Castenada - my people called them the Nhoum dal Akeran - Bane of the Living). The Archons provide a template from which to design the leeches, and the Draco/Hydra reptilians provide the technology to modify the leeches and mass produce/breed them. All three benefit from the harvested negative energy that the leeches return to them. I am not privy to the details of who gets how much of what, but I imagine that it's probably a constantly shifting arrangement with just enough solidity to have made it worthwhile to keep going as long as it had.
The Silver Legion designed the operation Magic Eraser to deal with the leech breeding facilities, and we launched Magic Eraser on the night of March 31/morning of April 1 (yes, deliberately, to coincide with April Fool's Day here among some cultures of Earth). These facilities were numerous and well-protected: there was well over 1,000 across the face of the Earth. Because of the way that the Draco reptilians (who were tasked with defense) respond to attacks, only a simultaneous attack of all of the facilities at the same time could be successful. One-by-one attacks would give them too much opportunity to devise successful countermeasures, and just removing a few of these facilities would accomplish nothing. This required a large team of operatives - our largest up until Butterfly Net (which I will describe next). Teams of about 1-5 operatives, mostly stealth and subterfuge types, were dispatched simultaneously to each of the facilities, equipped with several explosive devices and several devices with multiple techniques of teleportation/portaling to permit their safe extraction once the packages were delivered.
To facilitate this, information on facility locations, defense, and blueprints had been leaked to us by a mole from within the ranks of the enemy. This allowed us to sneak in ahead of time and plant redundant explosives. It also allowed us to get in, do our thing, and get out quickly and effectively at the moment of attack.
Information travels quite readily in the non-physical realms, and it's impossible to keep anythingentirely a secret, so they knew we were coming. However, we had engineered a distraction of our own which greatly contributed to our success. Between our techniques, our insistence on redundancy in all stages of our attack phase, and our little distraction, I am very pleased to report no deaths among the 3,000+ operatives, and a 98% success rate in destruction of these facilities. When we initially started planning this operation, our projections anticipated 25% casualties and 65-80% success rate - these figures improved with every bit of leaked information we received from our moles and every additional redundancy step we built into the process.
Our distraction, sub-operation Happy Birthday Brutus, involved goading one of the Draco reptilians' highly-placed political leaders into attacking the Silver Legion headquarters. We had staged some showy and false dissension among our ranks where we knew they would witness it, and then taunted Brutus as much as we could. Since he knew we were going to hit the leech pits, he decided while we were 'weakened' by having 3k people out on a mission that he would counterstike us. Needless to say we were ready for him and we weren't nearly as weak as Brutus expected. We killed Brutus and routed his invasion force with only minor injuries.
Now, it is important to understand how reptilian society works. It is very hierarchical, and any time a person in a position of power goes down or looks like they are about to go down, those belowimmediately begin 'restructuring' - backstabbing, manipulating, and maneuvering to rise on the social ladder. This kind of social shuffle is higher priority to them than other objectives. So we let information leak to some of Brutus's enemies that the Silver Legion wasn't as defenseless as it seemed. This meant that the restructuring began before we fully launched Magic Eraser, and before Brutus became aware of the fact that he'd been duped. This is what nudged our success rate so high and our casualty rate so low.
Additionally, the loss of Brutus and the chaos caused by the restructuring effect of someone so highly placed (and most of his highly placed officials and army) meant that our second operation - Butterfly Net, was somewhat easier.
Butterfly Net came about as the result of a tip-off from some of our moles that a space-based attack was being launched on our Andromeda Council allies' biospheres located in and around this solar system. We immediately got as much information as we could and then informed our allies. Fortunately, they knew and were confident they could handle it, but we figured we would be remiss as allies if we didn't also do our part. Plus, as part of the restructuring effect, we had managed to get useful information on the attack - initial numbers, ship types, crew sizes, types and dispositions, travel paths, and blueprints. This allowed us to develop boarding parties with the objective of capturing ships if possible, destroying them as the next priority, or hampering their effectiveness as much as possible so that they wouldn't be able to effectively attack our allies.
We created 50 teams of 100 warriors - mostly humanoid and human-sized as some of our more exotic members would have a hard time moving effectively given the scale of the ships. The total team size was 5,000. Again, as with Magic Eraser, we sent them out using redundant portaling/teleportation techniques and with each team member equipped with redundant portaling/teleportation devices rigged with 'dead-man' switches to allow them to self-evacuate even if things went very bad. Those devices were programmed to deposit the warriors straight in our medical facilities in a specially designed area created to deal with 5,000 potentially wounded people.
The reptilian attack (in retaliation to the Andromeda Council's destruction of the final undersea/underground base here on earth) consisted of a fleet of 50 dreadnought-class attack ships. The attack plan was to enter our solar system through a portal behind Jupiter (from Earth's point of view) in the fourth dimension, drop down into the third dimension, and cruise to the attack location while cloaked. Once in attack position, they would release flocks of ship-killing missiles designed to knock out environmental systems and kill people on board the biospheres while leaving the technology intact to be taken and 'repurposed'. Each ship contained a crew of 50, of which 15 were required to fly the vessel and the remainder were backup or involved in manning the weaponry; plus a complement of 20-50 shock troops intended to board the biospheres to finish off anyone not yet dead from the ship killers and retrieve (dead or alive) the captives that the Andromeda Council had taken from the base.
We boarded the ships right as they came out of the portal and before they dropped into the third dimension. Because we didn't know what would happen if someone incarnated and projecting to us suddenly had their non-physical self dropped into the third dimension, only Legionnaires who did not have physical bodies were used for this operation. Again, we made use of leaked information in order to attack the ships from the inside as we portaled in. They were expecting us to dosomething, though the exact form of our action was fortunately not known to them.
Unlike Magic Eraser, our success rate in Butterfly Net was lower and we took casualties. We were able to capture 5 ships intact - apparently something that has never been done before because the reptilians make a practice of self-destroying their vessels before it gets to the point of capture. Our unique and diverse teleportation techniques are really what permitted that success. Additionally, we were able to destroy another 30 ships - either by destroying them ourselves, or getting the reptilians to hit the self-destruct switch and then using our evacuation methods to get out of there before our boarding teams went down with the ships. The other 15 ships were safely destroyed by the Andromeda Council before they could do any damage to the biospheres.
In return, we had 800 deaths, and every surviving member of the strike force was either injured or infected with parasites and required medical treatment. This requires some explanation - the reptilian forces make heavy use of genetically engineered parasites (sometimes they term them 'symbionts') which are designed to modify the behaviour of the person they infect, and designed to seek out uninfected people to infect. Implants, by contrast, must be installed, and are not capable of modifying their behaviour outside of their programming constraints. Parasites are. The reptilians permeate the air on their ship with parasites. The reasons for this are multiple: to prevent mutiny and suppress the natural reptilian urge to backstab and manipulate during an operation, to aid in instant communication, and to hamper boarding teams. So everyone came back with at least one parasite that had to be dealt with, even those who had taken no injuries. This was the reason we had programmed the evacuation devices to deposit people in a specially prepared medical facility.
Our healers worked tirelessly to clean up the survivors, heal injuries, and recover our dead. At the time of this post, all of those who were infected and uninjured, or who had moderate or minor injuries have been healed and released. Those who were more seriously injured are still resting, and we have recovered all of the 800 fallen except for one individual who communicated his/her intention to rest in Source for a while longer (recovery is optional - not everyone always chooses to come back - and while we will miss them we must respect their choice). Those who have been recovered will rest and regain their strength and will be under no obligation to participate in any missions until they feel up to it. We've filled the recuperation areas with as many games and activities as we could think of to make sure their recuperation is as pleasant as it can be.
As a token of good-will, we have presented one of our captured dreadnoughts to the Andromeda Council. In return, they provided us with one of their scout-craft, and at our request, seconded pilots to help us train crews. Because the Silver Legion is based in a spiritual realm, most of us don't have experience with space ships, so this kind of expertise is vitally necessary and very much appreciated.
For those of you hoping for a Silver Legion fly-by, such an activity will have to wait until later. We will be developing our own fleet of scout craft, but until that point, we won't risk our only one on the chance of a crash or being shot down (considering that we are rank novices in the art of piloting a craft). And we most definitely will not send a dreadnought to Earth - that could be perceived as anact of war, and we have no desire to declare war on Earth (quite the opposite).